

- #KERBAL SPACE PROGRAM GRAVITY TURN CONTINUED MOD#
- #KERBAL SPACE PROGRAM GRAVITY TURN CONTINUED MODS#
- #KERBAL SPACE PROGRAM GRAVITY TURN CONTINUED SOFTWARE#
He was finally ready to begin the mission. During those few pockets of play time, the Ozymandias went through eight disastrous iterations before Daniel finally designed one that could carry the required amount of fuel and adequately escape Kerbin's atmosphere without destabilizing and violently exploding.
#KERBAL SPACE PROGRAM GRAVITY TURN CONTINUED SOFTWARE#
Having to juggle the responsibilities of being a good father, husband, and having a full-time job at a software development company means Daniel can only play rocket scientist in the evening after the kids are sleeping. "Planning it took weeks because I only have a limited time of when I can play and how long I can play-a few hours maximum every day," Daniel explains. Will you have enough fuel? Will the lander have enough thrust to get back into space?"ĭaniel uses spreadsheets to help calculate the complex math of his space missions.įor that, Daniel uses an Excel spreadsheet to handle everything-making Kerbal Space Program officially the second space game to require knowledge of Excel to play competently. You have to calculate if you can make that burn to the next planet. "But in the end you have to do the math yourself.

#KERBAL SPACE PROGRAM GRAVITY TURN CONTINUED MODS#
"There are a few mods that help you with building, like Kerbal Engineer Redux," Daniel explains. That would be easy if this were just any old rocket, but Daniel needed one that could also hold a crew of ten Kerbals while fitting enough fuel reserves to handle each of the burns he'd need to realign the rocket and get it into orbit surrounding each planet and back home. First, Daniel had to design and engineer a ship that could escape the gravitational well of the planet Kerbin, where his space center is located. It's hard to overstate what an enormous challenge this was.
#KERBAL SPACE PROGRAM GRAVITY TURN CONTINUED MOD#
Though the original version of Kerbal Space Program doesn't include these worlds, Daniel used the Outer Planets mod to add them in and then set his sights on landing an intrepid Kerbal (the tiny humanoids that pilot these ships) on each of these 17 new planets and moons. "I'm really proud that I was able to pull it off." "It was a really complex mission in regards to planning and dealing with all the logistics," Daniel tells me. Take his Ozymandias series, for example, where Daniel tasked himself with building a mega-ship that could take him to the Kerbal equivalent of Saturn, Uranus, Neptune, Pluto, and their respective moons. Since then it's been a slow burn as his ideas have gotten even more ambitious, sometimes with nearly catastrophic results.Ĭompared to his more recent projects, that meager battlecruiser looks like the German V-2 rocket next to the engineered glory of the recently launched Delta IV Heavy. He tells me that his channel first started gaining traction when he published a video showing off his to-scale build of Mass Effect's Normandy spaceship complete with modeled interior and functioning escape pods (just in case the Collectors invade).

Sometimes it's fun, but sometimes it's really frustrating."ĭaniel shared his forays into Kerbal Space Program's miniaturized homage to our solar system on YouTube. That gets complicated and then things explode. I could build these cool things, but I was not content with just looking at them in the hangar. "That's been my drive that made me stick with this game. "I'm kind of a space nerd-I always have been," Daniel tells me over Discord.

